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<?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <author>Blender User</author> <authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool> </contributor> <created>2017-06-29T18:18:46</created> <modified>2017-06-29T18:18:46</modified> <unit name="meter" meter="1"/> <up_axis>Z_UP</up_axis> </asset> <library_images> <image id="ce_jpg" name="ce_jpg"> <init_from>ce.jpg</init_from> </image> <image id="Body_tex_003_jpg" name="Body_tex_003_jpg"> <init_from>Body_tex_003.jpg</init_from> </image> <image id="Face_tex_002_toObj_jpg" name="Face_tex_002_toObj_jpg"> <init_from>Face_tex_002_toObj.jpg</init_from> </image> <image id="Hair_tex_001_jpg" name="Hair_tex_001_jpg"> <init_from>Hair_tex_001.jpg</init_from> </image> </library_images> <library_effects> <effect id="pasted__lambert2SG_001-effect"> <profile_COMMON> <newparam sid="ce_jpg-surface"> <surface type="2D"> <init_from>ce_jpg</init_from> </surface> </newparam> <newparam sid="ce_jpg-sampler"> <sampler2D> <source>ce_jpg-surface</source> </sampler2D> </newparam> <technique sid="common"> <phong> <emission> <color sid="emission">0 0 0 1</color> </emission> <ambient> <color sid="ambient">0 0 0 1</color> </ambient> <diffuse> <texture texture="ce_jpg-sampler" texcoord="UVMap"/> </diffuse> <specular> <color sid="specular">0.05 0.05 0.05 1</color> </specular> <shininess> <float sid="shininess">50</float> </shininess> <reflective> <color>0 0 0 1</color> </reflective> <reflectivity> <float>1</float> </reflectivity> <index_of_refraction> <float sid="index_of_refraction">1</float> </index_of_refraction> </phong> </technique> </profile_COMMON> </effect> <effect id="lambert22SG_001-effect"> <profile_COMMON> <newparam sid="Body_tex_003_jpg-surface"> <surface type="2D"> <init_from>Body_tex_003_jpg</init_from> </surface> </newparam> <newparam sid="Body_tex_003_jpg-sampler"> <sampler2D> <source>Body_tex_003_jpg-surface</source> </sampler2D> </newparam> <technique sid="common"> <phong> <emission> <color sid="emission">0 0 0 1</color> </emission> <ambient> <color sid="ambient">0 0 0 1</color> </ambient> <diffuse> <texture texture="Body_tex_003_jpg-sampler" texcoord="UVMap"/> </diffuse> <specular> <color sid="specular">0.1 0.1 0.1 1</color> </specular> <shininess> <float sid="shininess">50</float> </shininess> <reflective> <color>0 0 0 1</color> </reflective> <reflectivity> <float>1</float> </reflectivity> <index_of_refraction> <float sid="index_of_refraction">1</float> </index_of_refraction> </phong> </technique> </profile_COMMON> </effect> <effect id="Rig2_lambert23SG_001-effect"> <profile_COMMON> <newparam sid="Face_tex_002_toObj_jpg-surface"> <surface type="2D"> <init_from>Face_tex_002_toObj_jpg</init_from> </surface> </newparam> <newparam sid="Face_tex_002_toObj_jpg-sampler"> <