• 文件: pump-20260829084415.dae
  • Full Path: /www/wwwroot/sh.dnmp.sh/json/pump/elf/gltf/elf/obj/pump-20260829084415.dae
  • Date Modified: 2026.10.24 16:19
  • File size: 4 KB
  • MIME-type: text/xml
  • Charset: utf-8
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Kuda Project</author>
      <authoring_tool>OpenCOLLADA2010 x64</authoring_tool>
      <comments>
			ColladaMaya export options: 
			bakeTransforms=0;relativePaths=1;copyTextures=1;exportTriangles=0;exportCgfxFileReferences=1;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=0;exportPolygonMeshes=1;exportLights=0;
			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=1;exportDefaultCameras=0;
			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=0;exportVertexColors=0;exportVertexColorsPerVertex=0;
			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
			exportXRefs=0;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>./Pump_v19_noAnimVisibility.ma</source_data>
    </contributor>
    <created>2010-08-23T11:30:21</created>
    <modified>2010-08-23T11:30:21</modified>
    <unit name="centimeter" meter="0.01"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_cameras>
    <camera id="topShape" name="topShape">
      <optics>
        <technique_common>
          <orthographic>
            <xmag>106.4359</xmag>
            <aspect_ratio>1.5</aspect_ratio>
            <znear>0.3</znear>
            <zfar>100000</zfar>
          </orthographic>
        </technique_common>
      </optics>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <film_fit>1</film_fit>
          <film_fit_offset>0</film_fit_offset>
          <film_offsetX>0</film_offsetX>
          <film_offsetY>0</film_offsetY>
          <horizontal_aperture>3.599993</horizontal_aperture>
          <lens_squeeze>1</lens_squeeze>
          <originalMayaNodeId>topShape</originalMayaNodeId>
          <vertical_aperture>2.399995</vertical_aperture>
        </technique>
      </extra>
    </camera>
    <camera id="sideShape" name="sideShape">
      <optics>
        <technique_common>
          <orthographic>
            <xmag>42.38836</xmag>
            <aspect_ratio>1.5</aspect_ratio>
            <znear>0.3</znear>
            <zfar>100000</zfar>
          </orthographic>
        </technique_common>
      </optics>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <film_fit>1</film_fit>
          <film_fit_offset>0</film_fit_offset>
          <film_offsetX>0</film_offsetX>
          <film_offsetY>0</film_offsetY>
          <horizontal_aperture>3.599993</horizontal_aperture>
          <lens_squeeze>1</lens_squeeze>
          <originalMayaNodeId>sideShape</originalMayaNodeId>
          <vertical_aperture>2.399995</vertical_aperture>
        </technique>
      </extra>
    </camera>
    <camera id="cameraShape1" name="cameraShape1">
      <optics>
        <technique_common>
          <perspective>
            <yfov>39.8874</yfov>
            <aspect_ratio>1</aspect_ratio>
            <znear>0.00999999</znear>
            <zfar>1000</zfar>
          </perspective>
        </technique_common>
      </optics>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <film_fit>0</film_fit>
          <film_fit_offset>0</film_fit_offset>
          <film_offsetX>0</film_offsetX>
          <film_offsetY>0</film_offsetY>
          <horizontal_aperture>2.54</horizontal_aperture>
          <lens_squeeze>1</lens_squeeze>
          <originalMayaNodeId>cameraShape1</originalMayaNodeId>
          <vertical_aperture>2.54</vertical_aperture>
        </technique>
      </extra>
    </camera>
  </library_cameras>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
    <material id="blackRubber_S" name="blackRubber_S">
      <instance_effect url="#blackRubber_S-fx"/>
    </material>
    <material id="Metal_S" name="Metal_S">
      <instance_effect url="#Metal_S-fx"