<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
</contributor>
<created>2017-06-29T18:18:46</created>
<modified>2017-06-29T18:18:46</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
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<image id="ce_jpg" name="ce_jpg">
<init_from>ce.jpg</init_from>
</image>
<image id="Body_tex_003_jpg" name="Body_tex_003_jpg">
<init_from>Body_tex_003.jpg</init_from>
</image>
<image id="Face_tex_002_toObj_jpg" name="Face_tex_002_toObj_jpg">
<init_from>Face_tex_002_toObj.jpg</init_from>
</image>
<image id="Hair_tex_001_jpg" name="Hair_tex_001_jpg">
<init_from>Hair_tex_001.jpg</init_from>
</image>
</library_images>
<library_effects>
<effect id="pasted__lambert2SG_001-effect">
<profile_COMMON>
<newparam sid="ce_jpg-surface">
<surface type="2D">
<init_from>ce_jpg</init_from>
</surface>
</newparam>
<newparam sid="ce_jpg-sampler">
<sampler2D>
<source>ce_jpg-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<texture texture="ce_jpg-sampler" texcoord="UVMap"/>
</diffuse>
<specular>
<color sid="specular">0.05 0.05 0.05 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="lambert22SG_001-effect">
<profile_COMMON>
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<surface type="2D">
<init_from>Body_tex_003_jpg</init_from>
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<source>Body_tex_003_jpg-surface</source>
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<technique sid="common">
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<emission>
<color sid="emission">0 0 0 1</color>
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<color sid="ambient">0 0 0 1</color>
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<diffuse>
<texture texture="Body_tex_003_jpg-sampler" texcoord="UVMap"/>
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<specular>
<color sid="specular">0.1 0.1 0.1 1</color>
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<shininess>
<float sid="shininess">50</float>
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<reflective>
<color>0 0 0 1</color>
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<float>1</float>
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<float sid="index_of_refraction">1</float>
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<effect id="Rig2_lambert23SG_001-effect">
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<newparam sid="Face_tex_002_toObj_jpg-sampler">
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